Hello GameDev Conference 2026 cover

Hello GameDev Conference 2026

Game UI/UX Behind the Scenes

1:00 PM–1:45 PM, 09/12/2026

Far From Home (Hall 4)

UI/UX Design

EN

Players don't read tutorials, don't remember what you showed them an hour ago, and always take the shortest route, even when you designed a different one. That's not their fault. That's how the human brain works. We'll start with the fundamentals: working memory, attention, and the cognitive biases that make us design for ourselves instead of for the player. Then we'll translate that into the concrete tools we use to communicate: typography, hierarchy, colour, shape, animation, and feedback. Finally, we go behind the scenes of the role itself: the tools, the process from first sketch to implementation in the engine, and what a day in the life of a game UI/UX designer actually looks like.

  • WK

    Weronika Kowalska

    One More Level