Hello GameDev Conference 2026
Nodes, scripts, Excel and human sacrifices - what to take into consideration when choosing a story engine for your game.
2:00 PM–2:45 PM, 09/12/2026
Far From Home (Hall 4)
Narrative Design
EN
There is no one-size-fits-all tool for creating game narratives. Every project has different needs, and choosing the right story engine can have a significant impact on the entire team's work. During this talk, Aleksandra will present different approaches to narrative implementation, discuss available solutions, and show which questions are worth asking before choosing a tool - regardless of the project's scale. If you're interested in narrative design or want to better understand how to choose the right workflow for your game, don't miss this talk! 🎮
- AS
Aleksandra Sokólska
Chaotic Neutral